But of course, I also really like the mechanics of this game. It's almost like Counter-Strike, but much more complex because of the agents, each with different special abilities. Every game is unique, as the combination of agents varies, and everyone has their own playstyle and tactics, which you must blend together to play as a team. Then there is the aiming part of the game which is also really important. The main gun you normally buy when having enough credits you kill your enemy with 1 shot to the head, which isn't easy, but you have to, otherwise you lose the fight. As you can see, the gunfights aren't very long because you pretty much die after 1 shot. You don't see the enemy for a long time. 99% of the game is executing you earlier discussed tactic and analyzing the information you gather from your teammates and the sounds the enemies are making without even seeing one of them. It's hard to learn and hard to master in my opinion. So, I was insulted a lot in this game's competitive queue, but I'm not angry about it because it taught me how to deal with toxic people, how to recognize constructive criticism, and how to improve from it. But this was only the case in the competitive queue, in the casual queue you mostly only had pleasant encounters with people as I said earlier. From the normal conversation I've also gathered a lot of practice in my English-speaking skills as it's not my first language. Generally, I've learned most of my English from games. Games teached me so much in live that I am sad that there still is a stigma that games are just a brain rotting activity. I've also learned many other things, like planning and organizing, and I've further developed existing traits such as my creativity in various sandbox games. The sandbox game which I played the most is of course Minecraft which I don't think I have to explain. But I played almost all big sandbox games and created many worlds, but I never made a video about them because it feels unfinished as I could keep working and expanding them almost forever. And I sadly don't have enough time for all of them. Recently I also started playing Satisfactory which is a logistic factory automation sandbox game. It's math. So much math and logic. But I love it because it brings together sandbox games, industry and simple math. I always loved factories and the automation behind them. And now having the opportunity to make such factory myself but without having to deal with real life factory problems like space and money, and as you would expect only scratching on the surface of the process. It’s not getting deep into the process like having to mill things etc. It's usually just a machine which turns various inputs into other various outputs with different ratios which you have to keep in mind when calculating all the resources and machines you will need for your planned factory. I love blending together these processes with my creativity. Anyways I totally lost track writing this and have to find a stop to this which is here.